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Post by yonathanho on Sept 15, 2007 3:03:37 GMT 8
i just had to show you guys
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Post by Arclight on Sept 15, 2007 10:24:24 GMT 8
Cool cool.
I have a sci-fi ish model I'd like you to render...
BWAHAHAHAHHA
*ahem*
Indeed.
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Post by pestexterminator on Sept 15, 2007 11:21:35 GMT 8
wts the difference between this maya and 3dsMax?
i used to model jets and other halo stuff for a BF1942/BfV mod...but on 3dsmax and tht was time consuming and pretty tedious
good start
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Post by yonathanho on Sept 15, 2007 17:56:18 GMT 8
maya is synonymous to 3dsmax. they can export/import files to each other, however, maya saves it's textures and UVs within the save file, making it a little easier to tranfer the files. for this i was not allowed to used more than 500 polys, hence the extreme blockieness. I'm in a course for practical modelling for games, and this was required by some senior year project making an RTS. The 3D assets get handed down for us freshmen to make
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Post by Ferox on Sept 15, 2007 18:10:45 GMT 8
The 3D assets get handed down for us freshmen to make Oh joy! Slip an easter egg in thar!
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Post by yonathanho on Sept 19, 2007 14:08:01 GMT 8
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Post by malavern on Sept 19, 2007 15:19:43 GMT 8
"OMG!! You rock little dude" ~ quote taken from MegaTokyo...
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Post by yonathanho on Sept 19, 2007 15:34:50 GMT 8
i went a little over budget with 576 polys but it's acceptable
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Post by Noa on Sept 19, 2007 18:48:01 GMT 8
i went a little over budget with 576 polys but it's acceptable IT'S OUTSTANDING~
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Post by -Riot- on Sept 19, 2007 19:57:10 GMT 8
Teach me oh sensei!!! *___*
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