Post by Fightingcock on Mar 28, 2007 16:03:32 GMT 8
Additonal Rules: (use when agreed upon)
- Medic
Medic of a team can tag a 'wounded' member to heal his 'wounds' (see 3 hit rule). You can only do this 3 times. Like in AA.
In conjunction with the 3 hit rule, healing a 'hit' player will uncount 1 hit from his total of 3 hits. But you cannot be healed 2 times at once.
You cannot heal a 'dead' player
You can heal an enemy if you want lol. You know. Make a side deal and kill off all your team members
- 3 hit rule
You can take 2 hits without dying as long as they do not hit your head/neck/chest. But on the 3rd hit you are dead. Naturally, if you're hit by a burst fire, you're instantly dead.
If you were hit, and a medic 'healed' you, you can uncount 1 hit each time. You cannot be healed 2 times at once.
I.e. if you were hit once and was healed, you will still have 3 hits left. IF you were twice and then healed, you have 2 hits left before being killed.
Body Armor Rules & Guide Lines:
- Body armor users please be more aware of incoming shots! Being ignorant of shots coming your way is the same thing as wanting to cheat
- Body armors ARE NOT BANNED FROM USE. Feel free to use it. But read the line above!
- Shots must make full contact with the body armor in the direction of your flesh. It's fine if it grazes your body armor. But be very critical, because body armors can be very bulky and all the shots may end up feeling (if felt at all) or heard to be grazing.
Make the right choice.
- Those who have visually confirmed shots (and I mean really seen the bullet hit and bounce off), don't hesitate to tell the guy that he's been shot.
Power Limits
generally we will play with one of the following Power rules.
A
Stock power only. (1 side of can only)
B
China stock power. 1.3j (2 sides of can only)
C
up to 1.6j
D
up to 1.3 joule full auto
up 1.6 semi auto only
up to 2 Single shot snipers only
E
up to 1.6 full auto
up to 2 Semi only
F
Power limit up to 2 joules!
All those using higher power weapons MUST have a pistol or secondary lesser power weapon for closer range!
Power limit will be decided well before game day by the Site, Organizer \ Host, or general group consensus, taking in to account terrain layout and gun options people may have and request for if possible.
O Clan
- Medic
Medic of a team can tag a 'wounded' member to heal his 'wounds' (see 3 hit rule). You can only do this 3 times. Like in AA.
In conjunction with the 3 hit rule, healing a 'hit' player will uncount 1 hit from his total of 3 hits. But you cannot be healed 2 times at once.
You cannot heal a 'dead' player
You can heal an enemy if you want lol. You know. Make a side deal and kill off all your team members
- 3 hit rule
You can take 2 hits without dying as long as they do not hit your head/neck/chest. But on the 3rd hit you are dead. Naturally, if you're hit by a burst fire, you're instantly dead.
If you were hit, and a medic 'healed' you, you can uncount 1 hit each time. You cannot be healed 2 times at once.
I.e. if you were hit once and was healed, you will still have 3 hits left. IF you were twice and then healed, you have 2 hits left before being killed.
Body Armor Rules & Guide Lines:
- Body armor users please be more aware of incoming shots! Being ignorant of shots coming your way is the same thing as wanting to cheat
- Body armors ARE NOT BANNED FROM USE. Feel free to use it. But read the line above!
- Shots must make full contact with the body armor in the direction of your flesh. It's fine if it grazes your body armor. But be very critical, because body armors can be very bulky and all the shots may end up feeling (if felt at all) or heard to be grazing.
Make the right choice.
- Those who have visually confirmed shots (and I mean really seen the bullet hit and bounce off), don't hesitate to tell the guy that he's been shot.
Power Limits
generally we will play with one of the following Power rules.
A
Stock power only. (1 side of can only)
B
China stock power. 1.3j (2 sides of can only)
C
up to 1.6j
D
up to 1.3 joule full auto
up 1.6 semi auto only
up to 2 Single shot snipers only
E
up to 1.6 full auto
up to 2 Semi only
F
Power limit up to 2 joules!
All those using higher power weapons MUST have a pistol or secondary lesser power weapon for closer range!
Power limit will be decided well before game day by the Site, Organizer \ Host, or general group consensus, taking in to account terrain layout and gun options people may have and request for if possible.
O Clan